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    Character Perks

    Lucid
    Lucid
    Admin


    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Character Perks Empty Character Perks

    Post by Lucid Thu Feb 09, 2012 11:06 am

    Leave comments or ideas. If you have any good perk ideas share those too.

    PERKS
    There are many different perks, each representing a particular talent or special ability. The selection of perks is one of the most important steps during character creation. Through perks, you define your character’s unique capabilities compared to other individuals. Think carefully about the balance between a few high-Level perks and a large number of low-Level perks. As the current library of perks isn’t very vast, you might consider making your own perks and submitting them to the forums to be reviewed.

    ACUTE SENSES (X POINTS)
    Your senses are many times better than that of an average human. Counts as +3 bonus on Cunning whenever there is a check that uses your senses. The traditional five senses are sight, hearing, touch, smell and taste.

    ALTERNATE FORM (X POINTS PER LEVEL)
    A character with Alternate Form can transform into one other specific form that is determined during character creation and approved by the Game Master. Once selected, the choice of form cannot be altered. Alternate Form allows the character to possess a slightly different body shape than his or her normal form, and exhibit exotic physical features as well. Alternate form can also be another mental state, such as Nanaya killing mode.
     Level 1 — Can use 5 character points to the alternate form.
     Level 2 — Can use 10 character points to the alternate form. Must assign 2 flaw points to the form.
     Level 3 — Can use 15 character points to the alternate form. Must assign 4 flaw points to the form.
     Level 4 — Can use 20 character points to the alternate form. Must assign 6 flaw points to the form.

    ATTACK SPECIALIST (X POINTS PER LEVEL)
    For each level you gain +1 combat value with an attack type of your choice.

    COMPANION (X POINTS PER LEVEL)
    With this perk you can create companions that help you in battle or other characters such as family members. The character has a sidekick or companion that perhaps serves as a familiar, pet or bodyguard. Companions that don't offer any advantages during campaigns or in battle, but are only there for role-playing purposes don't cost any character points. You still need to write a detailed description of your companion. Depending on your companion they may follow you during your campaigns and offer their assistance. In battle companions don’t function as their own entity. Rather they do have their own health pool but they only support the main character with addittional attacks and skills. Whenever enemy lands a succesfull attack he may instead deal damage to the companion. Once a companion is defeated their battle bonus no longer applies. If the player is defeated, the companions will make last effort to try and save the player, but they will not be able to continue the combat without him.

    ELEMENTS (X POINTS PER LEVEL)
    Maybe somehow related to mastery trees.

    FAMILY CREST (X POINTS)
    The inheritance of a lineage. The concentrated knowledge of the generations within a family. Circuits given form. An internal Grimoire. Without it, a person really cannot be considered a magus. Or at least is at a serious disadvantage. While spells are only temporary and instantaneous, crests are a form of thaumaturgy that are long-lasting. In a sense, the mystical embodiment of the research and history of a family line. When Prana isn't being passed through them, crests are not visible. Just like normal circuits, these are like internal organisms and thus cannot be passed along to those outside of the family. As these are circuits, just by engraving some of these on the body, transplantation rejection occurs.

    EXPERTISE (X POINTS PER LEVEL)
    More masteries.

    LIVELY (X POINTS PER LEVEL)
    More hitpoints.

    REFINED CIRCUITS
    More prana regen.

    MIND SHIELD (X POINTS)
    Due to circumstances of your choice, your willpower will resist any attempts of mind control. Counts as +3 bonus on Endurance whenever there is a check that attempts to control your mind. This includes different kinds of hypnotism tricks and mind controlling spells.

    REGENERATION (X POINTS PER LEVEL)
    Characters with this perk automatically heal their own injuries during combat. The character’s regenerated health points cannot exceed their original total. You may activate this perk as an extra action during your own turns to replenish part of your health points.

    WEAPON SPECIALIST (X POINTS PER LEVEL)
    For each level you gain +1 damage with either melee or ranged weapons.

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