Matou Bengoshi
Health: 90/90
Prana: 546/546
Matou Bengoshi is a 28-year old male. He firmly believes in protecting the innocent and punishing the guilty. After graduating, he went on to become a renowned defense attorney, who due to his luck, excellent skills of interrogation, and charismatic way of distracting people with words. One day, he stumbled upon tomes chronicling his family's history. He was disgusted by the crimes that had occurred in the Heaven's Feel's and resolved to end them. If he wins the grail, he will wish that the Heaven's Feel had never been created, to undo all that bloodshed.
Character Data
Secret Power(39)
Healing(Level 7)(14)
+10 restored Health Points each level.
This Attribute allows a character to heal a target’s injuries through touch. This ability cannot be used during battle. Certain level of concentration and preparing is needed to use this ability. It doesn't work on spiritual beings such as servants. At higher Healing Levels
* Restore a character who was cut in two. (Level 7)
No healer can repair someone who was blown to bits, disintegrated, or dead for more than a few minutes, however. The Attribute Level dictates the maximum number of Health Points the character can restore to a particular target in a single day. The subject must have at least a full day’s rest before he or she can benefit from additional healing administered by the same character.
Prana requirement for this ability is [Character Point Cost] x 4.
Mind Shield(Level 10)(10)
Equipment
Mystic Code-Magatama(14)
Description: A pendant worn around the neck that looks like this: http://images.wikia.com/aceattorney/images/9/9a/Magatama.png
Effect: Increases interrogation, socialize, and gather information by 2 ranks each.
Strong Chain(2)
Description: A simple chain
Effect: Can be used to restrain anyone whose STR is less than or equal to 10.
Companion (20)
Defects
Honor Code:Will not betray an ally[2]
Honor Code:Will put the safety of Seishin before his own[2]
Not so tough*3[6]
Popular[2]
[Marked] Family Crest [1]
[Marked] Command Spells for masters. [2]
[Odd Feature] Higher body temperature than normal humans. [1]
Companion
Sasayaku Seishin(age 23, F)(Level 6)
Bengoshi's partner.
Stats:
STR:4(3)
AGI:4(3)
WIS:4(3)
END:4(3)
SPI:12(19)
Defense:4
Ranged:4
Melee/Throw:4
Spell:8
HP:60
Prana:300
HP recovery:4
Prana recovery:4
Movement:2
Circuits:Common(6)
Number of circuits:30
Perks:
Healing(Level 10)(14)
Defects:
Honor Code:Cannot kill personally(2)
Special Ability: Channeling Technique(18)
With this technique, Seishin can transform into a deceased human character for a given period of time, with limited amounts of control, dependent on the some of the END and SPI of the person to be summoned.
END+SPI is less than 10--Seishin has complete control over the channeled, and she has and can use any command spells the person may have had left.
11-14--Has some control, but the spirit being channeled is strong enough to put up resistance to things he/she doesn't want to do. Command spells can only be used if the spirit agrees. Lasts 72 hours.
15-17--Shares control evenly with the spirit, and all decision between Seishin and the spirit must be unanimous. Lasts 48 hours.
18-20--The spirit is primarily in control, but Seishin can put up some resistance. Lasts 24 hours.
20+ --The spirit has complete control of Seishin's body, and often may need to be chained down to prevent escape, murderous rampages, etc. Lasts 6 hours.
Defect: Cannot be used in battle
Health: 90/90
Prana: 546/546
Matou Bengoshi is a 28-year old male. He firmly believes in protecting the innocent and punishing the guilty. After graduating, he went on to become a renowned defense attorney, who due to his luck, excellent skills of interrogation, and charismatic way of distracting people with words. One day, he stumbled upon tomes chronicling his family's history. He was disgusted by the crimes that had occurred in the Heaven's Feel's and resolved to end them. If he wins the grail, he will wish that the Heaven's Feel had never been created, to undo all that bloodshed.
Character Data
Secret Power(39)
Healing(Level 7)(14)
+10 restored Health Points each level.
This Attribute allows a character to heal a target’s injuries through touch. This ability cannot be used during battle. Certain level of concentration and preparing is needed to use this ability. It doesn't work on spiritual beings such as servants. At higher Healing Levels
* Restore a character who was cut in two. (Level 7)
No healer can repair someone who was blown to bits, disintegrated, or dead for more than a few minutes, however. The Attribute Level dictates the maximum number of Health Points the character can restore to a particular target in a single day. The subject must have at least a full day’s rest before he or she can benefit from additional healing administered by the same character.
Prana requirement for this ability is [Character Point Cost] x 4.
Mind Shield(Level 10)(10)
Equipment
Mystic Code-Magatama(14)
Description: A pendant worn around the neck that looks like this: http://images.wikia.com/aceattorney/images/9/9a/Magatama.png
Effect: Increases interrogation, socialize, and gather information by 2 ranks each.
Strong Chain(2)
Description: A simple chain
Effect: Can be used to restrain anyone whose STR is less than or equal to 10.
Companion (20)
Defects
Honor Code:Will not betray an ally[2]
Honor Code:Will put the safety of Seishin before his own[2]
Not so tough*3[6]
Popular[2]
[Marked] Family Crest [1]
[Marked] Command Spells for masters. [2]
[Odd Feature] Higher body temperature than normal humans. [1]
Companion
Sasayaku Seishin(age 23, F)(Level 6)
Bengoshi's partner.
Stats:
STR:4(3)
AGI:4(3)
WIS:4(3)
END:4(3)
SPI:12(19)
Defense:4
Ranged:4
Melee/Throw:4
Spell:8
HP:60
Prana:300
HP recovery:4
Prana recovery:4
Movement:2
Circuits:Common(6)
Number of circuits:30
Perks:
Healing(Level 10)(14)
Defects:
Honor Code:Cannot kill personally(2)
Special Ability: Channeling Technique(18)
With this technique, Seishin can transform into a deceased human character for a given period of time, with limited amounts of control, dependent on the some of the END and SPI of the person to be summoned.
END+SPI is less than 10--Seishin has complete control over the channeled, and she has and can use any command spells the person may have had left.
11-14--Has some control, but the spirit being channeled is strong enough to put up resistance to things he/she doesn't want to do. Command spells can only be used if the spirit agrees. Lasts 72 hours.
15-17--Shares control evenly with the spirit, and all decision between Seishin and the spirit must be unanimous. Lasts 48 hours.
18-20--The spirit is primarily in control, but Seishin can put up some resistance. Lasts 24 hours.
20+ --The spirit has complete control of Seishin's body, and often may need to be chained down to prevent escape, murderous rampages, etc. Lasts 6 hours.
Defect: Cannot be used in battle
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