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    Holy Grail War 6: Servants

    Lucid
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    Holy Grail War 6: Servants Empty Holy Grail War 6: Servants

    Post by Lucid Sun Dec 25, 2011 2:51 pm

    Notes about reading the servant details.
    Abilities and Noble Phantasms have been simplified. For example their damages and prana costs have been removed.
    The servants stats are their base stats, not the ones they had in the war under their masters.


    Rider
    Name: Xana
    STR END AGI MGI LCK
    D
    C A C D
    The Xana is a character found in Asturian mythology. Always female, she is a fairy nymph of extraordinary beauty believed to live in fountains, rivers, waterfalls or forested regions with pure water. She looks like a girl at age of 15. Wears a white dress which is reinforced — looking like normal clothes to outside. Likes to move around without shoes or in low clothing generally. Clear blue eyes.

    She has a split-personality and her hair color changes depending on the situation. Neutral Good alignment Xana has blond hair. She is generally the nice person who obeys her masters wishes. Neutral Evil alignment Xana has black hair. She is the more troublesome one, likes to play pranks. Likes to act on her own but doesn't want to lose the war either. Xana changes personalities around three times a day, there is no clear trigger on this change however there should be at least few hours between the changes. Command spell can be used to change the personality. Both Xanas are aware of their pair personalities but they aren't exactly in great relationship. As the other personality is in charge the other one can speak inside her head, the master can hear this as well through the servant link. Her wish to the grail is to feel true love. Her split-personality has caused much trouble. During her lifetime she has never felt much emotions towards humans or other creatures. She sees Dragomir more as big brother than somebody she could love.


    Abilities
    Riding A+
    Can ride mythical and divine beasts. However, will not apply to dragon races.

    Independent Action D
    Ability to operate without being supplied Prana from one's Master. Useful in situations when a Master is wounded and unable to adequately supply enough Prana or when the Master wants to use a spell that requires the use of his maximum Prana capacity. Note that cut-off supply results in lessened stats. While servant is operating under Independent Action, all stats are lowered by one parameter. Can act 12 hours before disappearing after losing his master.

    Voice of Charming A
    Good or neutral alignment characters will not be affected. Characters with evil alignment will suffer major mental pressure and body malfunctions. Target suffers hallucinations, lack of breath, raising temperature and grasp to reality fades.

    Calming
    A simple defensive spell that forms around her body. The effect makes her environment look disoriented and red colored.


    Items
    Healing Water
    Catalyst used to summon Xana. Human that drinks from this bottle will regain all his health and recover from wounds, even fatal, within an hour while resting. There is enough water for three times.

    Needles
    Iron needles Xana uses as proficient ranged weapon. They are actually strings of her hair which she solidifies and prepares a stock of them before battle. They are transparent and it's impossible to defend against them unless target has high awareness or other ability to detect attacks.


    Noble Phantasm
    Arngeirr - Spear of Judgement A+
    Anti-Fortress — A white transparent spear that glows blue. Only good alignment Xana can use this. This weapon needs to be summoned to be used. Can defend and nullify some spells. While wielding this weapon Xana becomes immune against spells that limit her movement. Spells that affect her mind still work. After activating its ability the spear can be thrown with great speed and power. It's a technique with great power but little accuracy. Evading is still impossible unless target has very high skills on evading. Will leave a trail of rubble on the ground due to its wind pressure.

    Dragomir - Beast of Vengeance A
    STR END AGI MGI LCK
    B
    A+ D - D
    A great warrior who once passed by Xana and heard her singing. Just like that he pledged his eternal loyalty to her. Only evil alignment Xana can use this summoning. Dragomir follows her instructions without any hesitation. Xana can ride on his shoulders but it doesn't offer any advantage. If his health is reduced to zero he disappears and he cannot be summoned for 24 hours. Weapon of choice is a lance. All low damage attacks and spells are nullified.
    Attachments
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    Last edited by Lucid on Mon Dec 26, 2011 11:48 am; edited 9 times in total
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    Holy Grail War 6: Servants Empty Re: Holy Grail War 6: Servants

    Post by Lucid Sun Dec 25, 2011 3:53 pm

    Saber
    Name: Joan of Arc
    STR END AGI MGI LCK
    C
    C C B A
    Long white hair, cut short on front of her face and green eyes. Wears very thin and tight white fabric clothing around her centre body, goes all the way from her neck to her thighs. Her lower body is covered with the same material but black instead. On her hands massive gauntlets covering both arms and on her legs large armored shoes which cover both of her legs. Other armor pieces include metal belt and shoulder pads. As such the armor doesn't cover the centre body at all.

    The tragic hero that only wanted to help but was condemned for heresy. Her objective in the Grail War is to find an answer regarding humanity and its nature. Depending on the actions her master and those around her take her path will unravel during the War. Will it be a path to the Good or Evil alignment. She is reluctant to hurt humans but with good reasons will follow orders more easily along the way if master is that of Chaotic nature. She isn't exactly non-social person but gets lost on her thoughts often. Some clumsiness with social etiquette. Has fear of getting touched by men.


    Abilities
    Magic Resistance B
    The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect her no matter what rank she holds in this ability. Cancelling those spells with incantations of three or less lines. Even with greater thaumaturgy or ritual curses, inflicting damage is difficult. Against Casters magic spells aren't negated but damage is reduced.

    Riding C
    Can ride mortal mounts and medium sized vehicles.

    Divinity D
    Was favored by god.

    Charisma C
    Natural talent to command an army, doesn't have anything to do with personal charm. Boosts allies END by one parameter.

    Mind's Eye (Fake) A
    Also called the sixth sense; an innate talent to sense danger. Can make alertness checks to sense any change on the battlefield. He gains two automatic successes on this roll. Also gains two successes to detect the intentions of another. Occasionally receives visions that offer information what is to come.


    Items
    Ocarina
    A strange instrument to posses by a person from France. It's an item she found one day while walking on the forest as a child. Her Mind's Eye ability is strongly enhanced by this item.


    Noble Phantasm
    Edgard - Flag of Challenge C
    Piece of this flag was used as summoning catalyst. Long range melee weapon. Upon calling Edgard and jamming it to the ground a high level bounded barrier will be elected around one kilometer from this flag. It will not allow people that Jean identifies as enemies or Jean herself to leave the area unless she stops the noble phantasm.

    Her Master can leave the area. Other people can enter the area and new enemies the noble phantasm targets cannot be chosen while Edgard is activated. The flag doesn't have to be picked up for Jean to disable the effect. The bounded barrier or the flag cannot be destroyed by power alone and the weapon can only be picked up Joan. There might be exceptions such as powerful Noble Phantasms. Weakening the barrier with spells that somehow disorder the natural order of the area is possible.


    Rogier A
    Two handed sword, long range melee weapon. Slightly bigger broadsword than the norm of her time. Handle has been covered with leather straps and the hilt has a cross shaped garnish. This is a sword which changes it abilities depending on the fate of its user. If Jean has taken a decisive step to the Evil alignment, such as eating humans or killing humans for no good reason, the following ability is awakened. When Rogier is activated it deals more damage each hit depending on the enemy's rank on Divinity.

    If Jean takes a decisive step to Good alignment, such as sparing a life or her actions are noble in another way, the following ability is awakened. When Rogier is activated, it deals more damage depending on the enemy's evil alignment or rank in Demonic Blood.
    Attachments
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    Last edited by Lucid on Mon Dec 26, 2011 11:23 am; edited 2 times in total
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    Holy Grail War 6: Servants Empty Re: Holy Grail War 6: Servants

    Post by Lucid Mon Dec 26, 2011 9:08 am

    Archer
    Name: Cephalus
    STR END AGI MGI LCK
    D
    C C B E
    Cephalus was one of the lovers of the dawn goddess Eos. Cephalus is also made out to be an Aeolian, the son of Deion/Deioneos, ruler of Phocis, and Diomede, and grandson of Aeolus. Cephalus was distraught at the death of his beloved Procris, and went into exile. Even though his appearance is very feminine he is indeed male. His wish from the grail is to unite again with his only true love, Procris. He is rather playful and cheering person. Even his battle style looks like he is just playing around rather than being serious. Laelaps can be summoned with minimal prana cost outside battle.


    Abilities
    Magic Resistance C
    The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect him no matter what rank he holds in this ability. Cancelling those spells with two or less lines. Cannot defend against greater thaumaturgy or curses. No effect against Casters magic.

    Independent Action B
    Ability to operate without being supplied Prana from one's Master. Useful in situations when a Master is wounded and unable to adequately supply enough Prana or when the Master wants to use a spell that requires the use of his maximum Prana capacity. Note that cut-off supply results in lessened stats. While servant is operating under Independent Action, all stats are lowered by one parameter. Can act two days before disappearing after losing his master.

    Divinity B
    Has blood of god but is not directly related to one.

    Clairvoyance A
    Strength of vision. At higher ranks it allows servant to see through objects and even through time. Allows servant to perceive, snipe and track distant subjects and targets. If the servant uses Clairvoyance to track an object moving at speed, he can fire upon it without penalty. Can accurately aim up to five miles (7 squares on map), and see as well at night as by day. Can track subjects at speeds up to A++ rank.

    Bravery C
    The ability to cancel mental interference such as pressure, confusion, and mesmerization.

    Transparency C
    Servant can hide one's presence as a master hunter. Able to conceal his aura — hard to notice as long as the servant doesn't move.

    Magical Clay
    A spell that he mastered for fun. Can form things of clay or ground and breathe life on them. The creatures can be used for offence but against servants they are just obstacles rather than a real threat. Creatures can't be used for scouting as they are slow and can't convey info to Cephalus. He can also replace missing limbs with this ability. The limb will become part of the persons original body if it isn't stressed for 72 hours, otherwise it is destroyed and replacing it again holds greater risk.


    Items
    Javelins
    Lesser javelins used as projectiles. Carries them on his back. Need to be picked up after battle to be reused.


    Noble Phantasm
    Gerbasios A
    An inerrant javelin that never missed its mark. Not a spear with reverse-causality effect like GaeBolg but an effect that tracks the enemy without fail. Attack can be only evaded by superior evading technique like teleporting. Defending against this attack is useless unless target can track down EX rank AGI attacks. If Servant has enough awareness and B-LCK or higher he can take the hit in place of the original target. It's effect pierces through any armor or defensive spell. If thrown it can be picked up again or summoned back to hand for a cost. Effect can be used in melee and thrown form.

    Laelaps B
    STR END AGI MGI LCK
    C
    C B - B
    A hunting hound that always caught its prey. Some of its fur was used as catalyst to summon Cephalus. Uses claws and teeth as weapon. Can attempt to bite the opponent and won't let off unless enemy hits Laelaps at least with B-rank STR attack. Enemy's AGI drops by two parameters if Laelaps stays attached. Can be ordered to make a furious dash with A-AGI speed. The attack can be attempted to Defend but cannot be evaded unless enemy has ability to track A rank AGI. Will ram against the enemy and disappear in the air.
    Attachments
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    Last edited by Lucid on Mon Dec 26, 2011 11:49 am; edited 3 times in total
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    Holy Grail War 6: Servants Empty Re: Holy Grail War 6: Servants

    Post by Lucid Mon Dec 26, 2011 11:36 am

    Berserker
    Name: Cerberus
    STR END AGI MGI LCK
    A
    A C D D
    10 feet tall Dog. Wears a round metal collar. Short gray fur with some pearly areas. Blue Eyes. Only one head instead of the usual three affiliated with Cerberus. B-rank Mad Enhancement makes Cerberus unable to understand complex orders. Only few words at a time are understood. Will still act loyal to his master while under no threat from enemy, but gets highly agitated when his master is threatened and falls into blind rage to destroy all enemies. Will not leave his master side for more than 30 meters unless Cerberus is resting. Only follows one honor code due to which he will never serve another master if the master who summoned him is defeated. Will not hesitate to eat human souls or destroy anything the master orders. Dislikes crowds. His wish is to serve under another master during the war. His desires are the same as his master wishes.


    Abilities
    Mad Enhancement B
    Enhances stats in exchange for sanity.

    Battle Continuance B
    The ability to stay alive. Servant does not check for death even if he is at negative 1/4 of his actual health points. Sufficient amount of prana is needed after battle to stabilize servants state. All stats expect MGI and END reduced by one parameter when in negative health.

    Demonic Beast A
    Cerberus was the offspring of Echidna, a hybrid half-woman and half-serpent, and Typhon, a fire-breathing giant whom even the Olympian gods feared. Its brother is Orthrus, always depicted as a two-headed hellhound. Cerberus was always employed as Hades' loyal watchdog, and guarded the gates that granted access and exit to the underworld.

    Mystic Eyes B
    Posses Mystic Eyes of fear petrification. Upon activation eyes will turn red. Will instill great fear in the target effectively crushing their fighting spirit. Target will overestimate Cerberus' power and feel helpless against Cerberus. Effect is dispelled if target rests an hour away from battle. Multiple uses on same target won't stack. Stats will stay on H-rank even if they would be decreased below that.


    Items
    Collar
    The catalyst used to summon Cerberus. Item which will never allow the servant attack against its own master. This makes Cerberus effectively immune against controlling spells that order him to attack his own master.

    Cerberus teeth and claws are his weapons. They cannot be destroyed by weapons of any rank, normally.


    Noble Phantasm
    Nightmare Shroud - Armor of the Netherworld C
    Highly resistant skin to any kinds of attacks. Trained by the harsh environment Cerberus used to live and all the battles he went through. All attacks under certain value are nullified and damage reduction to to other attacks — including Noble Phantasms. All fire based attacks are nullified regardless of rank or damage.
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    Holy Grail War 6: Servants Empty Re: Holy Grail War 6: Servants

    Post by Lucid Mon Dec 26, 2011 11:45 am

    Lancer
    Name: Honda Tadakatsu
    STR END AGI MGI LCK
    B
    C A D D
    Honda Tadakatsu was a Japanese general of the late Sengoku through early Edo period, who served Tokugawa Ieyasu. Honda Tadakatsu was a man of peerless might, and one of the Tokugawa Four Heavenly Kings. He looks like a man on his 30-ish. Short messy black hair, green eyes. Wears a bit spacious white clothing shirt. Black hakama pants. Fingerless battle gauntlets that don't restrict his sleight of hands. Black shoulder armor.

    Very prideful man. His wish is to fight as many strong opponents as possible. He has grown tired of being ordered around. He only trusts his own strength, and as such won't eat human beings if ordered to do. He is also reluctant to allow his master to help him in battle. If master picks some other target than his current target then he has no problems. He has some patience and won't stupidly run to look for enemies if his master doesn't want to, good reason needed. Can be silent at times when he remember his old days of living and battle, doesn't really want to talk about it but shares bits of it now and then.


    Abilities
    Magic Resistance D
    The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect him no matter what rank he holds in this ability. Cancelling single action spells. Limited to protective amulet level. No effect against Casters magic.

    Riding C
    Can ride mortal mounts and medium sized vehicles.

    Battle Continuance A
    Allows for battle even with grave wounds. Servant does not check for death if he is at negative 1/2 of his actual health points. All stats expect MGI drop by one parameter while in negative health.

    Charisma C
    Natural talent to command an army - doesn't have anything to do with personal charm. Raises the stats of one's own forces. Boosts allies END by one parameter.


    Items
    Helmet of Battle
    Piece of it's antler was used to summon Honda. The actual helmet is lost but he wears part of its antler as his necklace. Amulet that boosts ones senses.


    Noble Phantasm
    Mikuniguro C
    The horse that served Tadakatsu during his battles. Its vital spots are covered by metal armor. You can mount it after summoning. When mounted increases Hondas armor class and allows him to evade more attacks. Also increases the damage of his attacks. If not mounted it gains its own turns. If enemy has A or above skills in Riding it can be taken over.
    STR END AGI MGI LCK
    CB
    C A+ - E

    Tonbo-Giri - Dragonfly Cutter B
    The name coming from a legend where the tip of the spear was so sharp that a dragonfly that landed on it was cut in two. This weapon resembles a naginata. He collects hair from his strongest opponents and attaches them to the bottom of Tonbo-Giris hilt. When activated for one hit (or throw) it can slice through any weapon or object, if enemy attempts to block your attack with his weapon. If their defensive equipment is broken your full hit connects to the opponent. That includes Noble Phantasm weapons below EX rank. If the target is sliced its special abilities are rendered unusable until it has been fixed if possible. Effect doesn't work on living beings. Can be evaded if target has A-AGI or higher. If thrown can be picked up again or summoned back to hand.


    Last edited by Lucid on Fri Mar 09, 2012 5:45 am; edited 1 time in total
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    Holy Grail War 6: Servants Empty Re: Holy Grail War 6: Servants

    Post by Lucid Mon Dec 26, 2011 11:58 am

    Assassin
    Name: Hassan
    STR END AGI MGI LCK
    D
    C C D D
    Wears white skull mask which has a red cross mark attached to it. There is a crack on his mask where a piece is missing, was used as catalyst to summon Hassan. Hides his body under a black ragged cape. His skin is completely hard and unnaturally black. Wears white pants that don't have any excess bagginess. Travels bare-footed. An assassin that studies medicine. Naive character and hypocrite as well. Studies medicine to save people but works as an assassin knowing that the world cannot be saved with just good acts. Doesn't like killing masters and is willing to give them a second chance if they withdraw from the Holy Grail War. If the opponent is a villain character then he will pass judgement on them. Has no qualms on killing servants.


    Abilities
    Presence Concealment B
    Ordinary methods such as cameras will not reveal the servant if he is attempting to be stealthy. Can automatically hide himself even in plain sight if enemy has too low awareness. Any spells less than five-count can't detect him. High awareness is needed to notice him while under stealth. If you move to offence then the effect is disabled. Stealth attack can be dodge if target has high enough awareness and at least C-rank AGI.

    Feint
    An ability Hassan can use due to his presence concealment. Works only on characters with low enough awareness. A feint attack that evades enemy's attack and counters with a free attack. Works only against unarmed opponents or short one-handed weapons. Doesn't work against long weapons such as lances or spears.

    Medical Knowledge B
    As a student of medicine Hassan can give effective first aid to a human or animal in very critical condition. He has all the necessary equipment under his cape. Hassan can aim at the most damaging spots on his target.

    Throwing (Kunai) A
    The ability to shoot kunais like high caliber sniper bullets. It's impossible to Defend against them unless target has a good defensive equipment against them or high enough awareness. Note that Hassan doesn't have any ability to extend his aiming range to super long range.


    Items
    Kunais
    Mainly used as ranged weapons but possible to use as melee weapon as well. He keeps them hidden inside his cape. It's hard to use them for defensive actions. Cannot make any more of them, they have to picked up after battle.

    Metal Fans
    Hassan likes to handle them even outside of combat. They are are little bigger than your regular Japanese fans. His main melee weapon of choice.


    Noble Phantasm
    Zabaniya B - Steps to Promised Land
    Upon using this Noble Phantasm Hassans arm will will turn transparent for a moment in which he will attempt to pierce his opponent with it. The arm will extend passing through all armors and spells of the opponent and his body without causing any damage, and swiftly returning Hassans arm to its normal length and appearance. A mark will appear the targets right arm with a number on it. This mark is a countdown which will go down by one after each hour. If target doesn't have right arm or it is artificial the mark appears to another random body part. Only A-rank LCK can resist its effect fully. The lower ones LCK the faster the after-effects come.

    After the countdown reaches zero the target will die due to poisoning of ones existence, soul. Works on humans and servants. No matter what being this is cast on the user will die 100% unless he has twisted his existence to continue living without soul. There are three ways to prevent this.
    1) Cut off the body part that has the mark.
    2) Hassan is killed.
    3) Hassan can cancel the effect on his own will. Even if under controlling spell.
    This NP can be only used to one target a time. When the effect is disabled or carried out on the current target you can use it again.
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    Holy Grail War 6: Servants Empty Re: Holy Grail War 6: Servants

    Post by Lucid Mon Dec 26, 2011 12:15 pm

    Caster
    Name: Okuninushi
    STR END AGI MGI LCK
    E
    D E A+ C
    Man around his thirties covered in black clothing robe. Covers all his body starting from neck. Has light clothing under the robe. Has many burn scars on his body hidden by the robe. Wears three meters long red scarf around his neck. Blue eyes and short blond hair. The historical story of Okuninushi doesn't tell his true intentions. Gaining the love of a princess and weapons of gods was only part of his plan to increase his power and fame. His castle Kizuki was supposed to be his base of war to start an all out invasion to take over Japan and finally over the world. That would be truly the ultimate way to show his 80 brothers who is superior among them. Okuninushi is a strategian that calculates his next moves rather than goes with low chance gambles. Reasoning goes through him better than emotions.


    Abilities
    Territory Creation B
    Ability to build a field or territory that is advantageous for spell-casting. Can create a furnished magical workshop about the size of Emiya Residence. Gains damage bonus on spell-casting while on this area. Servants regain prana at x2 rate while resting on this area. Workshop can hold 1200 units of prana which is regained with 100 per hour rate. This prana can be used by Caster as he likes. Okuninushi can cast up to 13 lines of spells per turn. If the workshop is build on a leyline (Ryuudouji Temple or Tohsaka Mansion) — Caster gains even further bonus damage on spell-casting. Servants regain prana at x3 rate while resting on this area. Workshop can hold 1200 units of prana which is regained 200 per hour rate. This prana can be used by Caster as he likes. Okuninushi can cast up to 16 lines of spells per turn.

    Item Creation C
    Ability to craft enchanted items. Can increase the quality of normal weapons — can be done twice per weapon. Effect is permanent.
    Can create condensed prana pills which restore 300 units of prana instantly when consumed. You need to pay the same amount of prana to make them. Only two pills can be consumed within 24 hours, if more pills than that are consumed the target loses 10% of their maximum health for each extra pill consumed. Health points lost this way cannot be recovered anymore during the game.
    The pills only last for 24 hours after which they will vanish in the air.

    High-Speed Divine Words C
    The ability to activate thaumaturgy without the connection of incantations or circuits. The words from the era of gods, back when words played a heavy role in the actualization of mysteries. As a
    result, pronunciation is impossible by modern humans. Okuninushi can cast up to 11 lines of spells per turn. Okuninushi can also use offensive actions while spell-casting without breaking his concentration. Magic Resistance ability of servants doesn't work against his spells.

    Prana Manipulation
    As Caster class Okuninushi is proficient at prana manipulation. Many feats such as transferring prana from servant to master or messing with the grail system are possible. Creating gusts of wind. Igniting objects on sight. Freezing water. Small elemental changes you can think of. These little things don't hold much offensive power but it has variety of uses and interesting combinations.

    Controlling Spell
    Simple controlling spell that will work on anybody without any magic circuit resistance. You can make them do whatever you want or give them certain instructions that will be triggered by specific action. For example the target will kill anybody who asks questions about you. Okuninushis controlling spells aren't powerful enough against those even with little circuit resistance.

    Teleportation (Fake)
    Imitation of true magic teleportation. Can be used freely to move around his Territory.

    Shiro (One-line)
    Blinding light that affects everybody else but the caster on a small area, also his own master. Targets AGI is reduced by two parameters for his next turn. Effect does not stack. After two uses on same target during same battle their eyes adjust to the light and the effect is lost.

    Ao (Two-lines)
    Seeing through the environment and all of its distracting effects. Negates all visual obstructions against Okuninushi and grants the ability to see through few layers of objects. Seeing through a thick cement wall is possible but two of them not.

    Midori Awaken (Three-lines)
    Controlling of plants and trees. Can manipulate them as he wishes, granting them life or killing them. Can be used as AoE spell in forests due to which Okuninushi can track any life-forms within the forest, may take time to look for a specific target. Target can be tracked for one hour after which this spell needs to be cast again.

    Kuro (Two-lines)
    Part of Okuninushi's robe turns into a black needle and hurls towards opponent. High awareness or skills that can track down A-speed objects are needed to react against them.

    Mizuiro (Two-lines)
    A blue line of light that travels along the ground and bounces up to sky from below the opponent. High awareness or skills that can track down A-speed objects is needed to react against the attack.

    Haiiro Despair (Three-lines)
    Spell that holds brute power. Okuninushi draws a magic circle in the air with his hand from within group of gray missiles are shot towards opponent from multiple angles. If enemy has moderate awareness — depending on his AGI he can attempt to Defend against some of them with a spell or weapon that blocks magical attacks.

    Murasaki
    Katana with a short range. Hilt is graspable but the blade is that of purple light that holds no psychical shape. Okuninushi is not proficient at using it, as such using actions with it costs the double normal amount of actions for him. Can be handed to his master.


    Items
    Black Robe
    Has some pockets inside which posses bigger space than their actual size. Doesn't require any prana to maintain them, mainly use to carry items around.

    Koto
    The catalyst used to summon him. A musical instrument which he keeps always with him inside the Robe. Okuninushiii is very good at playing with it.


    Noble Phantasm
    Scarf
    Possesses passive ability to protect against magical attacks, a powerful magical amulet. Equals to B-rank Magic Resistance. The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect him. Cancelling those spells with incantations of three or less lines. Even with greater thaumaturgy or ritual curses, inflicting damage is difficult - spells damage is reduced by 50%.

    Yachihoko - Arrow of God Killing B+
    Upon calling its name and pointing his hand to the sky a magical circle will appear from which a massive sized arrow will spawn and crash on the target. The explosion causes area of effect damage unless Yachihoko is over-powered or defended against.

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