Notes about reading the servant details.
I left most details on Noble Phantasms so can people can compare those after the game.
The servants stats are their true stats. They aren't influenced by their masters any way.
Archer
Name: Wepwawet
Wepwawet was said to accompany the Pharaoh on hunts, in which capacity she was titled (one with) sharp arrow more powerful than the gods. She loved the thrill of battle. She thought herself as just another game chip on the game board of war. In the Holy Grail War she wishes to team up with a worthy master to feel the sensation of battle once more.
Personality Traits: Clumsy, Stubborn and Glutton.
Quirks: Talk About Self In Third Person and Sexist against Men.
Likes: Reading, Winning and Dancing.
Dislikes: Losing, Repairing and Cooking.
Abilities
Magic Resistance D
The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect her no matter what rank he holds in this ability. Cancel Single-Action spells. Doesn't cancel Single-Incantation spells. Magic Resistance to the same degree of an amulet that rejects magical energy.
Independent Action B
Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on both of her spiritual cores. Note that cut-off supply results in lessened stats. While servant is operating under Independent Action, all stats are lowered by 4 and all skills are lowered by 2.
Clairvoyance B
Strength of vision. At higher ranks it allows servant to see through objects and even through time. Allows servant to perceive, snipe and track distant subjects and targets. Can accurately aim up to four miles. Any darkness penalties are ignored. The maximum range of your Archery attacks is 600. However you will be rarely able to start an encounter with the enemy from that range. When you attack from far ranges, your enemy might not be able to pinpoint your exact location at start. They can however start moving towards the location you shot from. For different ranges you need certain amount of turns to prepare the attack. When you are preparing to attack farther than 50 range you can't move or else you'll have to start preparing again.
Transparency C
Servant can hide one's presence as a master scout. Your Stealth is exposed when you take offensive actions. Scrying and tracking spells can still be used to follow you. Certain amount of Awareness is needed to react against your Stealth Attacks.
Divinity D
Was favoured by god. The identity of his real parents are unknown.
Prana Burst D
You can increase your movement and acrobatics.
You can increase your evade against attack temporarily.
You can increase your attack value temporarily.
Hieroglyphs C
Has access to 12 Cursive hieroglyphs and understanding of their magical nature.
Battle Abilities
Servant covering range 3.
When clashing the penalty is 5% instead of 10%.
Linked Minds
A spell that allows a servant to share the sensorial inputs (sight, hearing, etc.) to her master, or the master to share his sensorial inputs to Wepwawet. Can be used to mentally communicate between the two. Approval from the other party is a requirement. This link can't be shared with anybody else but her master, however it's possible to find find out about the existence of the link and even tap in to it. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations.
Familiar Puppets
These familiars can't be used in battle.
Wepwawet has the ability to create scouts from simple things like wood and dirt. They can take forms of birds and wolves. It's possible to use Linked Minds with the puppets. You can maintain Linked Minds with two scouts without hindering your movement. More than that, your moving speed is halved. The Linked Mind needs to be established through touch contact. You can take over the Linked Mind scouts whenever you want, to initiate conversation with somebody for example. You can instruct as many familiars as you like without penalties. However you gain the information they gathered only by making contact with the scouts. If they are destroyed by someone before they can contact you, the information is destroyed as well. Scouts with Linked Minds will give you information constantly.
Noble Phantasm
Astennu [Arrow of Undone Heaven] C
Noble Phantasm Weapons [Weapon 30] [Anti-Unit] [Targets 1]
Sacred bow that was forged from the various prayers to Wepwawet. It's a black bow twice the size of herself. Legends say Wepwawets arrows reached the heavens when shot with this bow. She can shoot prana imbued arrows with this bow up to [Range 600].
Upon calling the Noble Phantasms true name its ability can be activated.
[Range 60] [Prana Activation 100] [Damage 450]
Astennu charges prana for a shot that is aimed towards the skies. From there the arrow automatically lands on the target Astennus user wishes to eliminate. If opponent attempts to Clash the attack the damage difference can't be inflicted back to you.
Lotus [Sword of Fragmented Moon] D
Noble Phantasm Weapons [Weapon 25] [Support] [Targets 1] [Range 3]
Sacramental tool Wepwawet received from Pharaoh as a reward for her deeds on the battlefield. It was forged from a piece of moon that landed on the region. The weapons range can be extended by swinging it from the chain that it's attached to, effectively increasing the area that she threatens. All ranged attacks done with this weapon are count as Melee attacks. This weapon can be also used to Defend.
Upon calling the Noble Phantasms true name its ability can be activated.
Above all Lotus can be used as defensive equipment as well. The magical barrier which it produces can be used to Defend against various attacks.
Rank D [Prana Activation 35] [Armour Rating 350]
Rank D [Prana Activation 70] [Armour Rating 475]
Shattering Path [Bring Back the Distant One] EX
[Support] [Prana Activation 225]
When activated, Wepwawet removes the boundaries between reality and illusion within their personal space. It's a Reality Marble that allows to control their own state of existence. When used to Defend against any attack, this ability is capable of turning injuries and even death inflicted upon the user into mere illusions. She automatically fades away as though they were an illusion all along and then returns back to reality; physically real and unscathed.
Skills
Awareness 23
Archery 24
Thaumaturgy 13
Melee 12
Thrown 7
Acrobatics 13
Stealth 15
Sleight of Hand 9
Medicine 7
Gaming 23
I left most details on Noble Phantasms so can people can compare those after the game.
The servants stats are their true stats. They aren't influenced by their masters any way.
Archer
Name: Wepwawet
Wepwawet was said to accompany the Pharaoh on hunts, in which capacity she was titled (one with) sharp arrow more powerful than the gods. She loved the thrill of battle. She thought herself as just another game chip on the game board of war. In the Holy Grail War she wishes to team up with a worthy master to feel the sensation of battle once more.
Personality Traits: Clumsy, Stubborn and Glutton.
Quirks: Talk About Self In Third Person and Sexist against Men.
Likes: Reading, Winning and Dancing.
Dislikes: Losing, Repairing and Cooking.
STR | AGI | WIS | END | SPI | LCK | MGI |
D | C | A+ | C | C | D | B |
Abilities
Magic Resistance D
The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect her no matter what rank he holds in this ability. Cancel Single-Action spells. Doesn't cancel Single-Incantation spells. Magic Resistance to the same degree of an amulet that rejects magical energy.
Independent Action B
Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on both of her spiritual cores. Note that cut-off supply results in lessened stats. While servant is operating under Independent Action, all stats are lowered by 4 and all skills are lowered by 2.
Clairvoyance B
Strength of vision. At higher ranks it allows servant to see through objects and even through time. Allows servant to perceive, snipe and track distant subjects and targets. Can accurately aim up to four miles. Any darkness penalties are ignored. The maximum range of your Archery attacks is 600. However you will be rarely able to start an encounter with the enemy from that range. When you attack from far ranges, your enemy might not be able to pinpoint your exact location at start. They can however start moving towards the location you shot from. For different ranges you need certain amount of turns to prepare the attack. When you are preparing to attack farther than 50 range you can't move or else you'll have to start preparing again.
Transparency C
Servant can hide one's presence as a master scout. Your Stealth is exposed when you take offensive actions. Scrying and tracking spells can still be used to follow you. Certain amount of Awareness is needed to react against your Stealth Attacks.
Divinity D
Was favoured by god. The identity of his real parents are unknown.
Prana Burst D
You can increase your movement and acrobatics.
You can increase your evade against attack temporarily.
You can increase your attack value temporarily.
Hieroglyphs C
Has access to 12 Cursive hieroglyphs and understanding of their magical nature.
Battle Abilities
Servant covering range 3.
When clashing the penalty is 5% instead of 10%.
Linked Minds
A spell that allows a servant to share the sensorial inputs (sight, hearing, etc.) to her master, or the master to share his sensorial inputs to Wepwawet. Can be used to mentally communicate between the two. Approval from the other party is a requirement. This link can't be shared with anybody else but her master, however it's possible to find find out about the existence of the link and even tap in to it. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations.
Familiar Puppets
These familiars can't be used in battle.
Wepwawet has the ability to create scouts from simple things like wood and dirt. They can take forms of birds and wolves. It's possible to use Linked Minds with the puppets. You can maintain Linked Minds with two scouts without hindering your movement. More than that, your moving speed is halved. The Linked Mind needs to be established through touch contact. You can take over the Linked Mind scouts whenever you want, to initiate conversation with somebody for example. You can instruct as many familiars as you like without penalties. However you gain the information they gathered only by making contact with the scouts. If they are destroyed by someone before they can contact you, the information is destroyed as well. Scouts with Linked Minds will give you information constantly.
Noble Phantasm
Astennu [Arrow of Undone Heaven] C
Noble Phantasm Weapons [Weapon 30] [Anti-Unit] [Targets 1]
Sacred bow that was forged from the various prayers to Wepwawet. It's a black bow twice the size of herself. Legends say Wepwawets arrows reached the heavens when shot with this bow. She can shoot prana imbued arrows with this bow up to [Range 600].
Upon calling the Noble Phantasms true name its ability can be activated.
[Range 60] [Prana Activation 100] [Damage 450]
Astennu charges prana for a shot that is aimed towards the skies. From there the arrow automatically lands on the target Astennus user wishes to eliminate. If opponent attempts to Clash the attack the damage difference can't be inflicted back to you.
Lotus [Sword of Fragmented Moon] D
Noble Phantasm Weapons [Weapon 25] [Support] [Targets 1] [Range 3]
Sacramental tool Wepwawet received from Pharaoh as a reward for her deeds on the battlefield. It was forged from a piece of moon that landed on the region. The weapons range can be extended by swinging it from the chain that it's attached to, effectively increasing the area that she threatens. All ranged attacks done with this weapon are count as Melee attacks. This weapon can be also used to Defend.
Upon calling the Noble Phantasms true name its ability can be activated.
Above all Lotus can be used as defensive equipment as well. The magical barrier which it produces can be used to Defend against various attacks.
Rank D [Prana Activation 35] [Armour Rating 350]
Rank D [Prana Activation 70] [Armour Rating 475]
Shattering Path [Bring Back the Distant One] EX
[Support] [Prana Activation 225]
When activated, Wepwawet removes the boundaries between reality and illusion within their personal space. It's a Reality Marble that allows to control their own state of existence. When used to Defend against any attack, this ability is capable of turning injuries and even death inflicted upon the user into mere illusions. She automatically fades away as though they were an illusion all along and then returns back to reality; physically real and unscathed.
Skills
Awareness 23
Archery 24
Thaumaturgy 13
Melee 12
Thrown 7
Acrobatics 13
Stealth 15
Sleight of Hand 9
Medicine 7
Gaming 23
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Last edited by Lucid on Sat Apr 07, 2012 10:55 am; edited 5 times in total