Personal note topic. Just compiling some stuff I found from other sources. Trying to get new ideas.
The game's turn-based battle system is comparable to rock-paper-scissors -- "Attack" overpowers "Break", Break overpowers "Guard", and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn. Landing three successful hits allows use of an "extra attack" that cannot be countered. Most types of enemies have their own distinctive attack patterns, and memorizing these allows the player Servant to deal high amounts of damage while receiving minimal damage in return.
The game's turn-based battle system is comparable to rock-paper-scissors -- "Attack" overpowers "Break", Break overpowers "Guard", and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn. Landing three successful hits allows use of an "extra attack" that cannot be countered. Most types of enemies have their own distinctive attack patterns, and memorizing these allows the player Servant to deal high amounts of damage while receiving minimal damage in return.