So I'm working on the movement system now.
http://rule-breaker.wikispaces.com/Game+Rounds
One Day = 4 rounds
I've been sketching this realistic movement system. Similar to the system we had in previous game. Instead this time you post your movements depending on movement points your character has. Your movement points depend on means you have to move around the town. Walking slow, cars fast and servants best. You have certain number of movement points per round, the more time you use on moving to areas the less time you have to explore them. You just post a general idea what you want to do on that area during the rounds. With some balancing this idea could work out well.
But there's another option which is more game-like but unrealistic. During each round you can pick any area (only one) and write what you want to do in that area within that time. You can stroll around the town for one round and be on the other side of the map the another. At starters seem kinda bad idea but it could work. Depends on how realistic you want to make the game. As I see it this sacrifices some game-quality but hastens turns on the side. Of course I could add some sort of restrictions to the movement if I get some good ideas.
http://rule-breaker.wikispaces.com/Game+Rounds
One Day = 4 rounds
I've been sketching this realistic movement system. Similar to the system we had in previous game. Instead this time you post your movements depending on movement points your character has. Your movement points depend on means you have to move around the town. Walking slow, cars fast and servants best. You have certain number of movement points per round, the more time you use on moving to areas the less time you have to explore them. You just post a general idea what you want to do on that area during the rounds. With some balancing this idea could work out well.
But there's another option which is more game-like but unrealistic. During each round you can pick any area (only one) and write what you want to do in that area within that time. You can stroll around the town for one round and be on the other side of the map the another. At starters seem kinda bad idea but it could work. Depends on how realistic you want to make the game. As I see it this sacrifices some game-quality but hastens turns on the side. Of course I could add some sort of restrictions to the movement if I get some good ideas.