Father Vincent wrote:So if there's a problem with Servants not stalemating (which isn't exactly a problem), and your Master is somehow stupidly fit for this role of stalemating (I don't even know what went through your mind when you made him), the problem is with the Servant? What?
This is not exactly what I meant but I can see how you reach that conclusion. With the new system stalemates are going to be rarer, which in turn, decreases the value of Masters in my opinion (I know they can do more and my Master can do a hell lot more than just breaking stalemates).
Father Vincent wrote:And inferring how the battles would work through past experience
You said you had none, though.
Father Vincent wrote:and knowledge of the archetypes is just false assumptions? Huh?
It helps a little, but the Servants (from the ones I know) are a far cry from the archetypes.
Father Vincent wrote:6 posts is more than enough for a proper event.
Maybe, maybe not, it depends on what event it is and the length of each post.
Father Vincent wrote:The length of the delay IS due to the fights. 12 days bro. I don't care if we didn't have new events for two days; the huge problem is still in the length of the fights.
So because only one fight has lasted that long you believe the rest of the fights will also last 12 days?
Father Vincent wrote:And don't lie; the tone you've had for your past posts already indicate you WILL do it, or that you've considered it seriously. Now that I've called you out on this, you plan to retract your statements it because it makes you look bad. Nice job.
I would like you to quote me on that because I do not see it anywhere.
Father Vincent wrote:And you KNOW the system will not work without even trying it? How about telling me the lotto numbers too?
Because I have run several simulations (already said this before) and the results are far from good. I doubt I am the only one who has tried to run simulations and got negative results, otherwise we wouldn't have 6 players opposing the system.
Father Vincent wrote:Way to make me repeat myself a million times again man.
You're forcing me to do it too.
Father Vincent wrote:Good to see that you're open to suggestions and changed the way you see posts and how to respond.
I didn't change anything, I just removed from other posts information that I do not consider important.
Father Vincent wrote:Also, the fact that you repeat yourself also is that you're super vague with your points.
Maybe it's true, but I do not see the need to make myself clear when this argument is not going to lead anywhere.
Father Vincent wrote:You, on the other hand, act as if it's my fault that I can't see into your mind when your points are just so general and vague.
I never specifically said it is your fault - but you are mentioning that this argument is delaying the progress of the game - and if that is true, then you are at fault because you are the only one supporting the system.
Father Vincent wrote:FYI, the reason why the points are covered AGAIN is because you don't get what I'm saying (again, because you're skimming through posts. I re-read your posts at least three times before making a response, BTW)
I could say the same thing to you.
Father Vincent wrote:EDIT: And to Meroy, Belmont has told me that your fight has lasted 12 turns. [strike]I won't even bother to explain your other horrible points because it'd be a waste of my effort.[/ strike] Actually I will. They put themselves in a state where they're preparing for it or something.
I told you that was my general guess, because the pace seemed to one post per day and as the battle lasted 12 days, I guessed the amount of turns was 12, but that is apparently wrong
EDIT: And we should end this argument because we are just going in circles without clearing anything, we both have radically differing opinions on the systems and we won't be able to convince each other that either system will be OK so it would be for the best if we wait for Rall to post his final decision of the system. Of course, if you have any new points you want to bring up that is fine.