This game is not going to be as massive as Rule Breaker so we're going to take a step back on the character creation. Should be very easy to pick up to those familiar with the old system.
Explanation of the character sheet.
Background: The basic background and appearance of your character — a picture is recommended.
[Roll Stats] Roll stats for your character. When you make a thread to Contractor Applications you need to roll for your characters basic stats. Roll d20 eleven times and discard the two lowest results. Then add one roll to each of your stats as you see fit. Base for each stat is 20.
When talking about stat bonus, it's the first digit of the stat mentioned. For example 34 endurance would mean you had three stat bonus on endurance.
Health: Is 1/3 of your endurance, rounded down.
Stamina: Is your endurance bonus.
Prana: Is 1/3 of your willpower, rounded down.
Luck: Is your luck bonus.
Movement: x (Half Move) x (Full Move) x (Sprint) x (Run)
Each movement is decided by your dexterity bonus, starting from the left: x1, x2, x3 and x4.
Wealth: 5
Character Points
You have 10 character points to purchase equipment and abilities. Equipment purchased with character points is usually very high quality stuff, unbreakable and hard to lose. While equipment purchased with wealth is more prone to get broken or lost. Once you submit your character the final CP cost for something is decide by the game-masters. They will also add the necessary damage, upkeep cost or defense values.
1-2 CP: A simple perk or ability. Gandr, Black Keys or a simple Familiar.
3-4 CP: Very powerful equipment or ability. Barrel Replica or Mystic Eyes.
5-7 CP: A very powerful ability with some restrictions or drawbacks. Unlimited Blade Works, Innate Time Control, Seventh Holy Scripture and Mystic Eyes of Death Perception.
You may also take defects for your character that will somehow negatively affect your character. You may gain up to four more character points to spend on your initial character. The defects need to be easily monitored by the players, instead of the GM. For example if the defect triggers roll a dice to see if it happens, or it may be a permanent reduction on your stats.
- Code:
[b]Background:[/b]
[Roll Stats]
[table border="1"][tr][td][b]Stat[/b] [/td][td]Weapon Skills [/td][td]Ranged Skills [/td][td]Strenght [/td][td]Endurance [/td][td]Dexterity [/td][td]Perception [/td][td]Willpower [/td][td]Charisma [/td][td]Luck [/td][/tr][tr][td style="vertical-align: top;"][b]Original[/b]
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][td style="vertical-align: top;"]20
[/td][/tr][tr][td][b]Value[/b] [/td][td]20 [/td][td]20[/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][/tr][/table]
[b]Health:[/b]
[b]Stamina:[/b]
[b]Prana:[/b]
[b]Luck:[/b]
[b]Movement:[/b] x (Half Move) x (Full Move) x (Sprint) x (Run)
[b]Wealth:[/b] 5
[size=18][b]Equipment[/b][/size]
[size=18][b]Abilities[/b][/size]
[size=18][b]Defects[/b][/size]
Explanation of the character sheet.
Background: The basic background and appearance of your character — a picture is recommended.
[Roll Stats] Roll stats for your character. When you make a thread to Contractor Applications you need to roll for your characters basic stats. Roll d20 eleven times and discard the two lowest results. Then add one roll to each of your stats as you see fit. Base for each stat is 20.
When talking about stat bonus, it's the first digit of the stat mentioned. For example 34 endurance would mean you had three stat bonus on endurance.
Health: Is 1/3 of your endurance, rounded down.
Stamina: Is your endurance bonus.
Prana: Is 1/3 of your willpower, rounded down.
Luck: Is your luck bonus.
Movement: x (Half Move) x (Full Move) x (Sprint) x (Run)
Each movement is decided by your dexterity bonus, starting from the left: x1, x2, x3 and x4.
Wealth: 5
Character Points
You have 10 character points to purchase equipment and abilities. Equipment purchased with character points is usually very high quality stuff, unbreakable and hard to lose. While equipment purchased with wealth is more prone to get broken or lost. Once you submit your character the final CP cost for something is decide by the game-masters. They will also add the necessary damage, upkeep cost or defense values.
1-2 CP: A simple perk or ability. Gandr, Black Keys or a simple Familiar.
3-4 CP: Very powerful equipment or ability. Barrel Replica or Mystic Eyes.
5-7 CP: A very powerful ability with some restrictions or drawbacks. Unlimited Blade Works, Innate Time Control, Seventh Holy Scripture and Mystic Eyes of Death Perception.
You may also take defects for your character that will somehow negatively affect your character. You may gain up to four more character points to spend on your initial character. The defects need to be easily monitored by the players, instead of the GM. For example if the defect triggers roll a dice to see if it happens, or it may be a permanent reduction on your stats.
Last edited by Lucid on Sun May 27, 2012 8:24 am; edited 1 time in total