A few months ago one of my colleagues found out what I was doing(ripping off your game, umad?) and brought up a bunch of key logistics issues that I think might be relevant to whatever game you might develop:
So here's a rather extravagant, obvious, and doubtless prying(Just like me) solution - turn it into an actual video game. With the fancy graphics and sfx. If you don't feel like learning get someone who can do it for you. Now some of you might be asking "How do i do that its kinda not possible at this point" well yeah I didn't think this through clearly I just made criticisms of whats wrong and didn't try to solve it. And probably mentioned stuff you've already heard before. problem?
Before you ask, yes I am drunk, off of epic music.
- It's rather cumbersome to keep track of multitudes of character sheets in a forum interface
- Constantly re-updating map images or positions, pictures etc. manually using image editing software. Of course it would be easier just to do without images, but it loses aesthetic appeal.
- Complications in explaining the game to newcomers who are not familiar with both Nasuverse/Anime in general and tabletop/pen and paper RPGs, hence not being able to attract new players very easily.
- Amount of work involved on the GM's part. (Actually, not a problem, I'm just lazy)
So here's a rather extravagant, obvious, and doubtless prying(Just like me) solution - turn it into an actual video game. With the fancy graphics and sfx. If you don't feel like learning get someone who can do it for you. Now some of you might be asking "How do i do that its kinda not possible at this point" well yeah I didn't think this through clearly I just made criticisms of whats wrong and didn't try to solve it. And probably mentioned stuff you've already heard before. problem?
Before you ask, yes I am drunk, off of epic music.