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    Personal Notes

    Lucid
    Lucid
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    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Personal Notes Empty Personal Notes

    Post by Lucid Mon May 30, 2011 5:59 am

    Personal note topic. Just compiling some stuff I found from other sources. Trying to get new ideas.

    The game's turn-based battle system is comparable to rock-paper-scissors -- "Attack" overpowers "Break", Break overpowers "Guard", and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn. Landing three successful hits allows use of an "extra attack" that cannot be countered. Most types of enemies have their own distinctive attack patterns, and memorizing these allows the player Servant to deal high amounts of damage while receiving minimal damage in return.
    Lucid
    Lucid
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    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Personal Notes Empty Re: Personal Notes

    Post by Lucid Wed Jun 01, 2011 11:25 am

    Clips from other sources.

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    Lucid
    Lucid
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    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Personal Notes Empty Re: Personal Notes

    Post by Lucid Tue Jun 07, 2011 7:25 am

    Grimwind> Sareth you busy?
    no I'm free right now
    okay
    what can I help with?
    lets play a game
    lets start with something simple
    rock paper scissor
    I'll explain the rules
    you choose a list of five from them
    example: 1: Paper 2: Paper 3: Rock etc.
    and pm that to Rallasner
    WHY MEEEEE
    then I'll post my list
    and we compare
    UR SO MEEN
    sure
    so that he doesn't cheat
    :<
    but but
    lets do this one time
    you won't cheat either
    sent
    :<
    1:Paper 2: Rock 3: Rock 4: Rock 5: Rock
    [13:05:12] Paper Paper Rock Rock Scissors
    tie
    1 loss 1 win 3 draws :<
    okay next
    change Paper Rock Scissor etc to Attack, Guard and Guard Break
    you probably figured out what beats what
    silly grimgrim
    why you copying fate/extra
    because it's interesting
    sure, 5 movements again?
    yeah
    wait
    10 Plus Points
    1d2 damage +2 points
    1d3 damage +4 points
    +1 health +1 points
    Cover minus points with plus points on 1:1 ratio.
    10 Minus Points
    Every battle round must have the same battle type on same block. -3 points
    Every 2nd battle round must have the same battle type on same block. -2 points
    Every 3rd battle round must have the same battle type on same block. -1 points
    Every battle round must have 2 of the same battle type on any block. -2
    Every battle round must have 3 of the same battle type on any block. -3
    Every battle round must have 4 of the same battle type on any block. -4
    For every lost block you take one extra damage. -3
    use those points
    SPAAAAAAAAAAAAAM
    basically perks and defects
    sent
    ....
    but yeah
    youre silly sarethperson
    I sent before ready
    Smile
    battle type means attack, guard or guard break
    block means numbers 1,2,3 etc
    before reading**
    each player has 10 health
    sent your decision to rall
    don't tell the defects to me
    so you decided Sareth?
    almost
    he hasnt sent yet
    :<
    ok
    Wtf is that silly thing o_o
    your mom
    * Grimwind giggles.
    done, sending my attacks now
    sent
    1: Guard 2: Guard: 3: Attack 4: Guard 5: Guard
    [13:12:57] Guard Guard Guard Break Break,
    sareth overwhelmingly wins :<
    count the damage
    uhh lets see
    normal is 1 right?
    yeah
    lets see
    unless he got damage boosts
    does the damage boost replace or add to it
    1d2 damage +2 points
    1d3 damage +4 points
    did he get either?
    replaces
    he grabbed 1d3 twice
    2 1
    for the first one
    1 1
    so 7?
    Very Happy?
    so he took the 1d3 twice?
    yes
    they were supposed to be only taken once but whatever
    so I take 9 damage?
    no itd be 7 with that defect of yours
    okay
    next round
    since the 1d3s replace the normal 1
    I'll send first
    if it added to, itd be 9
    sent
    Sareth post your round on the open
    1: Attack 2: Guard 3: Guard 4: Attack 5: Break
    damn
    [13:16:22] Break Break Break Guard Guard
    was just checking I didn't conflict with my defects
    so in the case of SUPERDOUBLEKILL would first actions take priority?
    in otherwords grimgrim explodes here
    yes or no?
    :<
    didn't think that far
    lets say they trade for now
    useless
    righto
    3 1
    4 from the attack
    lets see grimgrim...
    3
    4 from the first break
    3
    4 from second
    and then
    1 1
    3 from sareth's break
    so sareth survives with 2
    :<
    oh wait no
    wait yes
    wait no
    he survives with 4
    u sure?
    extra health go
    mkay
    but he survives
    and grimgrim dies
    :<
    sad
    grimgrim sucks at this
    I can already see how this can be rigged with Minds Eye etc.
    yeah :<
    the only problem though
    or you need to get certain amount of hits to do special abilities like in Extra
    is for people who have the ability to see 1 or more of the actions
    what happens if you have a fight between people with that
    :<
    or are you just not going to allow it?
    what you mean?
    you can just put on some block that this attack always prevails the enemys attack
    like, in F/E there was some ability that let you see the enemy's actions depending on how good the thing was
    would you have that or no
    not see their actions perse
    if yes, how would you deal with 2 people having that fighting eachother
    sometimes use a cheat block that always wins
    well then what happens if both people use that?
    :<
    or give hints of their defects
    tie I guess

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